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Our Minecraft servers have been shut down, but we still keep in touch via Discord - come by and say hi! Message an admin if you'd like a world download or source code for our Bukkit plugins.
It's been awhile! I'm happy to report the staff are still here and we've all been working hard (for quite awhile) to revamp the Vanilla and Modded servers. We're finally getting back into the swing of things after a large period of inactivity and hope you will join us on an exciting new adventure. The Vanilla server has been updated to 1.11.2 and we've rebuilt a lot of stuff from scratch. The map and economy have been reset. The new world's name is Triton, it's a borderless, non-amplified world.
Spawn City
The architects of Atlas apparently had some ...frustration with the whole project and it was quickly scrapped in a myriad of explosions (oops). We're back to basics with an in-world spawn on Triton. We feel it could lead to some much needed natural community development since...
Spawn City
The architects of Atlas apparently had some ...frustration with the whole project and it was quickly scrapped in a myriad of explosions (oops). We're back to basics with an in-world spawn on Triton. We feel it could lead to some much needed natural community development since...
Jan
03
Time to get your wrenches and wands out, a new Survive The Beast pack is here! This time we're running a whopping 120+ mods in 1.10.2. 1.10 modded has matured substantially since Season 4. The pack is your general "everything but the kitchen sink" pack we're used to, with a moderate amount of config and recipe edits, which are detailed below. It has mod parity with Direwolf20's 1.10.2 pack, so it'll be a bit easier to jump right in if you're new to the modded scene. Here's my obligatory "the map has been reset" statement.
Click here for the entire modlist. Season 5 requires 64-bit Java 8 and at least 4GB memory...
Click here for the entire modlist. Season 5 requires 64-bit Java 8 and at least 4GB memory...
Jan
03
The quintessential modded experience is back with Minecraft 1.10! Many of the mods we know and love are updated and improved, including lots of new mods we've never seen. There's no Bukkit plugin capability with Forge in 1.10, so the server will run largely plugin-less. Because of that, there is a whitelist. There are a few Sponge plugins we'll be using for administrative purposes but until I start porting things myself, it'll most likely stay that way. There are currently no item or farm restrictions, we'll see how server performance is and adjust down the road. The pack is in the launcher, come join us! You can get it via that cool new "Play" tab on the link bar up top.
Server info:
mc.survivorserver.com:25510
Whitelisted, Forge 12.18.0.2000...
Server info:
mc.survivorserver.com:25510
Whitelisted, Forge 12.18.0.2000...
Jun
29
Our skyblock server returns with Infinity Evolved: Skyblock! If you missed out on the last server, a skyblock map is all about starting from absolutely nothing and working your way up. You can join our server with the latest version of IE:S on either the Curse launcher or our launcher. Each player is given their own world and it's super simple to play with others.
Server IP:
mc.survivorserver.com:25590
Once you've joined just type /start to begin! You can use /join <island creator> to join a...
mc.survivorserver.com:25590
Once you've joined just type /start to begin! You can use /join <island creator> to join a...
Apr
17
Hello everyone! I am here to give you some information for the upcoming map, Dawn.
As has already been stated, the new map will be amplified terrain generation, yay mountains! It will have a world border of 6,000 x 6,000. We should have the majority of our plugins (I've missed the depths so much!) on release, with some exceptions and changes. Oh, did I mention release is today?
Notably, flux is being removed, and all teleports will be free. This is subject to change in the future.
Also, we are replacing Grief Prevention with Claim Manager (used on the STB server). It works fairly similar to GP. Starting out, you have 4,096 claim blocks to use for free (each block includes the entire y-axis from bedrock to the build height). After you have used those, you can purchase more claim...
As has already been stated, the new map will be amplified terrain generation, yay mountains! It will have a world border of 6,000 x 6,000. We should have the majority of our plugins (I've missed the depths so much!) on release, with some exceptions and changes. Oh, did I mention release is today?
Notably, flux is being removed, and all teleports will be free. This is subject to change in the future.
Also, we are replacing Grief Prevention with Claim Manager (used on the STB server). It works fairly similar to GP. Starting out, you have 4,096 claim blocks to use for free (each block includes the entire y-axis from bedrock to the build height). After you have used those, you can purchase more claim...
Mar
01
It's back! No huge changes this time around, but they're still significant! All mods have been updated (nearly all of them had updates) and the map has been reset. We'll be moving forward with pack changes based on future feedback with (hopefully) weekly updates. In my downtime, KCauldron has been superseded by Thermos: another Forge and Spigot crossover. It promises to provide better mod compatibility and performance... So far so good!
We'll be keeping the tick time profiler and the ban on mob grinders from the last map. Server performance was pretty good. The TE profiler has been tweaked a bit with whitelist adjustments and maximum update time changes.
No ..huge.. MineTweaker changes, only small tweaks here and there (excluding the removal of Avaritia.) I feel like...
We'll be keeping the tick time profiler and the ban on mob grinders from the last map. Server performance was pretty good. The TE profiler has been tweaked a bit with whitelist adjustments and maximum update time changes.
No ..huge.. MineTweaker changes, only small tweaks here and there (excluding the removal of Avaritia.) I feel like...
Feb
26
Hey guys,
With the rumored Spigot 1.9 build to be released on the 26th, we've decided to open our new map alongside it. This means that our familiar plugins such as our Depths world and Market will be available at the time of launch or soon after. For the first time ever, we'll be setting the terrain to amplified generation. (Mountains!) For the time being, the size of the map will be set at 6000x6000.
If you're one of the players who participated in the snapshot map for 1.9, you'll be able to bring whatever you can fit inside of your Enderchest to the new map. Note that transfers from Titan to the new map won't be included this time around. We hope you understand our choice in that matter, as that map has been live for...
With the rumored Spigot 1.9 build to be released on the 26th, we've decided to open our new map alongside it. This means that our familiar plugins such as our Depths world and Market will be available at the time of launch or soon after. For the first time ever, we'll be setting the terrain to amplified generation. (Mountains!) For the time being, the size of the map will be set at 6000x6000.
If you're one of the players who participated in the snapshot map for 1.9, you'll be able to bring whatever you can fit inside of your Enderchest to the new map. Note that transfers from Titan to the new map won't be included this time around. We hope you understand our choice in that matter, as that map has been live for...
Feb
23
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